Wii U Isos Loadiine Ready

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  1. Loadline Wii U Games
ReadyWii U Isos Loadiine Ready

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Loadline Wii U Games

Hi, I am trying to find my way into this enchanted forest of wii u hacking. It seems to me that using something like utik DL helper to DL and then convert to loadiine GX2 ready format would make things a whole lot easier. For one: you can use DLC without rednand, for two: no risk at all of NNID ban from going online in any way (anybody else scared by recent DS banning?), for three: run games from other regions on your console (taiko FTW!). (please do correct me if I'm wrong) But I get lost in the woods. There is WUD decryption, but not tik DL decryption, it seems. Does anybody have suggestions? ​Legend:.

Blue boxes represent external storage locations, such as read-only discs and the console's storage. Red boxes represent files that exist in your computer/SD card. Green boxes represent tools. There are 3 origin (disc, eshop, or console) and there are 3 format (wud, encrypted or decrypted) Each format can be converted to another (except wud, it can't be generated back from encrypted content). What you want for loadiine is the decrypted content, the files and folders format.

If you already have the Encrypted content, you can use a program to decrypt them. I recommend Cdecrypt (command line windows) or JNUStool (Java), you will have to provide the encrypted title key to decrypt your encrypted content and the common key too (to decrypt the encrypted title key). Pick one of the tool you want here: Disc dumper.

(Launched game rpx and rpl only) (launched game incomplete cos.xml and app.xml, for loadiine only) (Launched Game virtual link to Code, content and meta folder) These tools can only dump incomplete code folder (.rpx.rpl app.xml cos.xml) from the RAM which can result in some issues. Additionally, ddd is dumping an incomplete virtual folder provided by the console which is a merged of both game+updates together, producing a bad dump of a game which can't be repacked to encrypted format. In most cases the dumped files are fine for e.g. Loadiine or Cemu, but when you try to repack them into encrypted NUS Files, they won't work on console. The.xml's are incomplete (for example the complete permission section in the cos.xml is missing) and unloaded rpl's are NOT dumped at all (the preload.txt isn't dumped either). A NUS downloader can be used instead to get and decrypt the complete and original files which can be repacked. ​ 2) - individual file dumpers.

I would like some nice little logo, like a wiiU, a disc, computer icons, nintendo servers, etc. Maybe the last 2 lines are not needed and makes the chart too hard to read? I like the 3 first lines only, I added the 2 lines later to explain what we could do with each format. Well, if you make an image, I could edit it later if I make a proper guide. I think graphics for sysNAND and redNAND could help users too (understanding where the files are installed, ticket, etc.) based on where the games are installed with WUP installer. But maybe it's not needed, I'll think about it later.

Click to expand.This tool can only dump the code folder (.rpx.rpl app.xml cos.xml) from the RAM which can result in some issues. In most cases the dumped files are fine for e.g.

Loadiine or Cemu, but when you try to repack them encrypted NUS Files, they won't on console. The.xml's are incomplete (for example the complete permission section in the cos.xml is missing) and unloaded rpl's are NOT dumped at all (the preload.txt isn't dumped either). Not we have the iosuexploit and dump them easily (and correct) with e.g. The new ftpii version or wupclient. (or download them from NUS as we can dump the tickets now). Thanks for the graphic but that's not what I expected. It's exactly the same I did, just on a pdf, there's no pictures.

I hoped something like that: or even I edited the chart on my post anyway, so your pdf is now outdated Adding the program's names on your chart will make it quickly outdated too, on each new released tool. Having generic names (like my new chart) is better, then we can list each existing program separately without re-creating the graphic. But you can do it if you want. Also, the parentheses are not really useful in the chart, it's taking space and make it hard to read. (.app/h3/ticket/cert) (files and folder) I might remove them. All the usage are provided in each official thread's first post, or when running the program in a command line and reading the expected command line format.

Cdecrypt is a Windows command line tool. Download your game's encrypted data (the.app,.h3, title.tmd, ticket and cert) extract Cdecrypt content in that same folder run a command line window and type this: Cdecrypt.exe title.tmd title.tik WiiUcommonkey.bin the common key binary needs to be in binary hex format, not as a text string format. You need to find ir/create the file first before running that command line. (note: v2.0b does not need the binary common key file argument) JNustool is a a java program, and can be used to do the same thing, thought it's usually doing it directly from the download part. If you already gave the downloaded encrypted files, you'll have to rename the folder where your app files are located. Tmp for example: tmp001000 Copy that folder into your JNUStool installed folder.

Then run a command line window and type: java -jar JNUStool.jar Example: java -jar JNUStool.jar 0010145RANDOMKEYFORTHEEXAMPLE015253401 As you can't share title keys or tickets here, you'll have to find them yourself. The title key is located in the ticket (title.tik), you can find it in an hexeditor at 0x1BF. Thank you so much for replying, but I need a little more specific info. For example: three folders come out of JNUStool (this sounds like a joke), one is the game, two is the update and three is DLC. I get how to make the game loadiine ready, but not how to make the update and dlc loadiine ready. If I just copy all files into the same directory, I get name conflicts.

I must admit I have not tried to decrypt it with all files in one folder with overwriting, because I think that this does not work. So to summarize: Thank you for explaining how to make a NUS game loadiine ready, but: how do I make updates and dlc from NUS loadiine ready? For the updates, there are two methods: - merged files method: copy and replace all the 3 folders (code content meta) of the update into the 3 folders of the full game (code content meta). The result is what the WiiU 'send' to the CPU when playing a game officially (when you play from a disc, with update downloaded from eShop, it 'show' only the most recent file from the two available path).

So, merging them is doing the same: providing the most recent file. Inconvenient: The issue is that you can't revert it! If one update is crashing with loadiine (for example Mario kart is crashing with updates), then you have to re-extract the full game without updates. You can't merge an older update, you need to re-extract the full game and merge with the update you want.

Wii U Isos Loadiine Ready

You can only merge with newer updates without deleting all your files. You also can't select which update you want to play with on the fly. Update selection method: Like the picture posted above, you can see that you can place updates in a subfolder.

Code, content, meta AND updates in the 'updates' create a new folder with whatever name you want (but usually, it's best to keep the generated name from JNUStool if it's an update, because it's the update version: v64, v8, v32 etc.) If you want another name, it could be 'English patch' for example, and have the translated files in that folder. (no translation team released files in that format yet) in this folder you created, you place the code/content/meta of the update. When you launch Loadiine, if you have 'game option at launch' enabled, you will have a menu to select which update folder to apply 'on the fly' like the console would do with an original disc+update, except here loadiine let you choose which update to merge instead of the most recent one. Inconvenient: Some games are not working with this mode, and will require the merged method. Look at the compatibility list to know if you can use 'on the fly' updates or need to merge manually.

For the AOC, like said, copy the folder to the game's folder too. Mario Kart 8 AMKP01/code, content, meta, updates, aocxxxxx.