Borderlands 2 Evil Smasher Glitch After Patch

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  1. Evil Smasher Bl2
  2. Borderlands 2 Evil Smasher Glitch After Patch
  3. Borderlands 2 Evil Smasher Glitch

As per, I successfully found how to solo Pyro Pete. Hyperius however, seems so much more difficult.

What is the most effective way to kill him? Should I go after the bots first then focus on him? Though once Hyperius loses his shield, he does a nova to take down mine.

Since I'm using The Bee shield, this severely drops my damage output. Also, are there elements I should avoid or try to use? For example, Will he take more damage from shock weapons because of that 'shield' he has around him, or more damage from fire because his health bar is red, meaning flesh? The easiest trick to solo Hyperius is to use the Evil Masher Glitch/Exploit.

Evil Smasher Bl2

It hasn't been patched yet, but it's been around a long time. Basically, the Evil Masher is an assault rifle with sub-par stats, a reward from Marcus's mission (Kai). When reloading however, there is a chance to 'power up' the weapon. Taken from the BL Wikia: There are at least six possible outcomes to Evil Smasher reloading:.

Power up level 1, indicated by the power-up sound and explosion. Slight increase in power and reduced recoil for bullets in the next clip. No change in clip size.

Watch harry potter goblet of fire. Power up level 2, indicated by a louder power-up sound cue, and explosion larger than that of level 1. All round improved weapon stats compared with level 1. In particular next clip increases in size to about 30.

Power up level 3, louder cues than level 2, high stats than level 2, in particular clip size increases to about 50. Power up level 4, the previous trend continues. All round improvement to level 3, in particular clip size increases to about 70. Power up level 5, similar as before but bigger and better.

In particular clip size increases to about 90. No sound or explosion. Weapon returns to base stats for the next clip. As for the glitch: As soon as the power-up sound and visual cue occur on Evil Smasher, and if player swap Evil Smasher right away, the power-up effects of Evil Smasher will now apply to the newly swapped weapon, and stacks on top of the weapon's other properties. ALL weapons in active slots now inherit ALL of Evil Smasher's special property of powering up (i.e.

Chance to power-up after reload, with same explosion and power-up sound). Take this example.

Say when reloading Evil Smasher, the cues indicate the next clip with be at the highest power-up level. If the player switches immediately to, say, Infinity, before Evil Smasher finishes reloading, Infinity now has increased clip size, improved damage, fire rate and recoil reduction proportional to Evil Smasher highest power-up level. Even though the normal Infinity property of having clip size of 1 is 'overwritten' by Evil Smasher power-up, Infinity's other original properties (never using ammo and bullet spread looks like infinity symbol) remain. When combined with the Infinity repeater pistol in the stated manner and The Bee, and due to the dramatical increase to fire rate, the player can kill any of the Invincible foes in a matter of seconds (usually less than five seconds, even on True Vault Hunter Mode). For example, Voracidous the Invincible can be killed before Chief Ngwatu spawns, and Hyperius the Invincible even before his loader minions have time to make it invulnerable. This exploit has, as such, game breaking effects.

Also, when using this glitch with Voracidous, he will instantly respawn after going outside of the fightning area, without the need to pay Eridium again or rezone. This power-up effect applies to all weapons in active slots until the current game session ends, or switching back to Evil Smasher.

It does not go away even after respawn, fast travel or entering inventory menu. In multiplayer session, the clip count may reset to base stat after fast travel, still all Evil Smasher properties remain. This glitch is most noticeable for weapons with low clip count, such as Rocket Launcher and Sniper Rifle. Rocket Launcher under this glitch can easily have clip size above 27, more than the maximum a normal backpack can hold.

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Borderlands 2 evil smasher glitch after patches

Borderlands 2 Evil Smasher Glitch After Patch

It was impossible for me to get the evilsmasher glitch to work, so I googled it and found this doods message board post, which nailed it There is a significant trick to getting the Evil Smasher to upgrade: the weapon switch timing is key. Previously, I had been using my right hand on the mouse and was switching between the Evil Smasher and another weapon with my mouse wheel. My right hand was on the 'r' key, to initiate the reload each time. It turns out that the glitch is highly dependent upon a timing issue. The speed at which you switch from the mid-reload Evil Smasher to another gun and then back is the key to getting the upgrade glitch to stack. Using my mouse wheel to switch between weapons was too slow, or otherwise inhibited the glitch from occurring.

Borderlands

Instead, I needed to switch between weapons using the number keys and my left-hand. To successfully exploit the glitch, I found that I needed to fully empty the current gun clip by firing until it was empty.

When the automatic-reload starts, using my left-hand, I needed to switch between the Evil Smasher and some other gun, and then back again. Assume I have the Evil Smasher in slot 4, and another gun in slot 3. By quickly pressing 3, then 4, in very-fast succession, and then using the mouse fire-button to initiate another reload, I found that the glitch was extremely reproducible and I was finally able to start stacking the upgrade effect. To re-iterate; the key is the speed of switching back to the Evil Smasher during mid-upgrade, after having switched away from it.

This is best done by using your left-hand to press the weapon slot keys instead of using the mouse wheel with your right-hand. After the glitch is successfully stacked, you will find that your regular guns do the upgrade glitch on almost every reload without doing the fast weapon switch procedure.

No, you're making this needlessly complicated. The core of the glitch (which applies to a lot of other weapons with special effects) is switching from the weapon with the desired property to a different weapon, then switching back to the original weapon before the ammo counter numbers appear for the second weapon, and lastly allowing the ammo count for the original weapon to display before performing the next iteration. In the case of the Evil Smasher, you can use an interrupted reload to check on your stacking progress.

For the Vladof glitch, I've not tried to stack it without doing the fire-switch-fire starting sequence. Lastly, convenient video that I've had to re-post way too many times:. For pc you are giving yourself the passive, not the gun. As long as you let the reload animation start for the smasher, then timing is irrelevant.

Borderlands 2 Evil Smasher Glitch

There is a 2 or 3 seconds window, you can switch guns quickly or slowly. You don't have to switch to the same gun at all. Letting the smasher reload will not remove the passives you have stacked on your character. But the passive only has a chance to work, so after 100 stacks its possible that on your next reload you will get a very slim bonus, or possibly 100x bonus. The louder the explosion the more times the passive has stacked on any particular reload. Unequip any (or all) of your guns re-equip, doesn't matter.