X3 Terran Conflict Scripts

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1,096 downloads Uploaded: pirates, as you go about your business, without manually going through scanning of loads of ships. The command works on any player controlled ship, and needs the freightscanner, obviously. The command toggles autoscanning on and off. To help player know which mode a ship is in, the suffix (Sc) is added to the name of the ship when it begins scanning. It is removed when scanning stops. You can rename after giving the command to remove the suffix, it is there just for helping the player know which way the toggle happened. The ship may dock, and do anything, it will still remain scanning until the toggle is turned off.

(there's a safety check to not do unnecessary script loops when the scanning ship is docked) Any ship with illegal goods aboard will be tagged with '(Smug.)' in it's name. If the ship is hidden pirate, and scanning ship has bioscanner, the pirate is exposed to all. When illegal goods are detected by the playership, the sound cue 'we are being scanned', is played. You can gain good money, especially in the early game, by finding out and commandeering large illegal cargoes, and their ships. Other suggested use is on your UT/EST fleet, to tag smugglers for you all around the x-verse. (Having bioscanner as well will cause those smugglers that are hidden pirates to likely attack you traders, so not advised).

992 downloads Uploaded: and police license bounty for killing nasties. Designed and tested to work together with Race Patrols. Details: - An invasions happen on average 3 hour intervals.

X3 Terran Conflict Script Editor Spawn Ship

Max invasion strength is a fleet containing a carrier, destroyers plus sizeable escort. Theoretically several invasions can happen at the same place before the others are wiped out, all at max invasion stregnth. Race Patrols in a core sector should beat back any invasion.

In border sectors the heavier invasions could take several assaults, potentially upto days. 700 downloads Uploaded: decrease in the number of ships in the universe.

And also, at least in my opinion, more believable military presence, that makes the game universe appear more alive. The heart and soul of the script is to represent race military strength by a number, where reserves are called only when needed, and then sent back.

The script creates patrols to all race (Argon, Boron, Split, Paranid, Teladi) sectors, and the patrols fly betwen stations hunting for enemies. If in trouble the patrol can call for a heavier assault wing, which can call a yet heavier one, and so on. The militaries will only fight to the death in core sectors, however, and will fall back after losing some frigates and destroyers in a sector. They will keep periodically assaulting the sector to re-take it, however. This allows for invasion -type events (which I hope we will soon have scripts for) to call for player participation. Total military strength of each race is finite, but huge, and gets periodic reinforcements.

Thus it is possible to defeat a race, unlike with the 'whack-a-mole' approach of the Jobs -file, where a destroyed ship soon pops up someplace else. 471 downloads Uploaded: Associate Paranid is Friend of Priest King Teladi is Venture Capitalist No Faction ranks plot start yet, no Any Plot lot start yet But lot of 'Think' and 'Trade' Mission. 5 Normal TS, Two UT, One is ST, One is personal TS, Other is damaged by buying cheaper One Super Freighter, It's personal as well One TP, it's personal, too One M3, a damage, by buy a cheaper one Two M5, they are explorer and assistant for drop a Navsat, There is some Adv Navsat in very important sector has a shipyard and some Normal Navsat in sector for trading Sunflower and Oil food for Teladi I think 24 million credit at least?

I'm not sure. But have fun! 247 downloads Uploaded: script for you! Do you want to gain notoriety faster? We can do that.

Do you want lose it slower? We can do that too. This script package adds the ability to slow (or quicken) the rate of growth of race notoriety. It is fully configurable through the in game menus, and allows selection of the growth rate for each race individually, as well as separate rates for races that are enemies to you, and separate rates for growth and loss of notoriety.

It will also log notoriety changes if you so desire. 162 downloads Uploaded: found in a few sector across the Universe, they buy up 6 resources and sell 11 goods. Every 3 hours, the lowest percentage of resources is removed and replaced with the same percentage of products. Not all gaps in the economy are filled, and the player will have several monopoly opportunities. Also note, some PSSs buy Spaceflies/Slaves.

More sources of these will be added in a later version. Tranporter Device trading. This allows any ship pilotted by the player to trade with any station in device range. Now you can trade in a TL! It functions exactly the same as the usual trade, with only 2 differences: I. You don't get Trade rank for trading.

You don't get race rank for trading. Point 2 Planetary Support Station.The player can jump the playership to a PSS. Note, this will take 15 seconds, and will require 150% of the usual energy cells to triangulate a specific point.

Also, you will first be put in the destination sector centre, then transferred to the exact PSS location, so look out for traffic and obstuctions, especially if flying a Capital shi. 124 downloads Uploaded: undocking the ship. The Hotkeys: Bravado Scan Hotkey = Recreated from 'NPCBailAddon', it works, output cleaned up. Force Bail Hotkey = exactly as stated. Target, then 'push the button'. Astronauts free of charge. Add EC Hotkey = adds 500 EC per push to Playership.

Target Nearest Hostile Ship Hotkey = exactly as stated, at any range. Target Nearest Hostile Incoming Missile = exactly as stated, at any range. Add Terran Marines Hotkey = adds maxed out Terran Marines to playership. Ultimate Docking Computer Hotkey = works only on stations at any range. Wares added to Stations: Plasma Beam Cannon = all Argon Equipment Docks Phased Array Laser Cannon = all Split Equipment Docks Tri-Beam Cannon = all Paranid Equipment Docks Repair Laser = all Teladi Equipment Docks Hull Polarizing Device = Saturn Research Station Jumpdrive = Saturn Research Station Transporter Device = Saturn Research Station Orbital Weapons Platforms = Argon Prime Shipyard The Station: Yaki EQ Dock in Senator's Badlands. 119 downloads Uploaded: eliminate energy cell usage from ore/silicon/ice mines or from all factories, and may choose to have this apply only to player-owned stations or all stations in the universe. This version corrects an oversight that caused seperate instances of the EC removal scripts to start every single time a game was loaded, and now limits script execution to the first 30 seconds of a given game and ensuring that only one instance of the script should be running.

To activate the scripts after this initial time window, open the X3 Terran Conflict script editor and run the script manually. 29 downloads Uploaded: to put together a bunch of small scripts for various purposes.

Terran

Listed below: The Command: A Gateless Jumpdrive command in the Nav menu. The Hotkeys: Bravado Scan Hotkey = Recreated from 'NPCBailAddon', it works, output cleaned up. Force Bail Hotkey = exactly as stated. Target, then 'push the button'. Astronauts free of charge.

Add EC Hotkey = adds 500 EC per push to Playership. Wares added to Stations: Plasma Beam Cannon = all Argon Equipment Docks Phased Array Laser Cannon = all Split Equipment Docks Tri-Beam Cannon = all Paranid Equipment Docks Repair Laser = all Teladi Equipment Docks Hull Polarizing Device = Saturn Research Station Jumpdrive = Saturn Research Station Transporter Device = Saturn Research Station Orbital Weapons Platforms = Argon Prime Shipyard The Station: Yaki EQ Dock in Senator's Badlands Test Scripts: a.test.shields = tells you what a station has for shields. Type and number of bays. A.test.global.array.2 = create an array and store it global a.test.global.array.extract = verify the array is accessible with output. A.test.station.cap = find out a stations specific ware capacity a.test.maintype = find out a wares maintype and subtype a.test.if.not = test a 'if not' loop switch a.test.datatype = identify/test a variables datatype a.test.sat.spawn = adds 8 Adv Sat in a box in selected sector. 25 downloads Uploaded: energy cell usage from ore/silicon/ice mines or from all factories, and may choose to have this apply only to player-owned stations or all stations in the universe.

This version fixes an oversight in regards to the Player HQ which would disable its ability to build/repair/recycle/reverse-engineer ships if the HQ was given energy cells or had engaged in one of the above actions. Those HQ which have NOT been given energy cells and which have NOT engaged in the above actions are unaffected. 22 downloads Uploaded: 'NPCBailAddon', it works, output cleaned up. Force Bail Hotkey = exactly as stated. Target, then 'push the button'. Astronauts free of charge.

Add EC Hotkey = adds 500 EC per push to Playership. Wares added to Stations: Plasma Beam Cannon = all Argon Equipment Docks Phased Array Laser Cannon = all Split Equipment Docks Tri-Beam Cannon = all Paranid Equipment Docks Repair Laser = all Teladi Equipment Docks Hull Polarizing Device = Saturn Research Station Jumpdrive = Saturn Research Station Transporter Device = Saturn Research Station Orbital Weapons Platforms = Argon Prime Shipyard The Stations: Yaki EQ Dock in Senator's Badlands Test Scripts: a.test.shields = tells you what a station has for shields. Type and number of bays. A.test.global.array.2 = create an array and store it global a.test.global.array.extract = verify the array is accessible with output. 16 downloads Uploaded: 'NPCBailAddon', it works, output cleaned up. Force Bail Hotkey = exactly as stated.

Target, then 'push the button'. Astronauts free of charge. Add EC Hotkey = adds 500 EC per push to Playership. Wares added to Stations: Plasma Beam Cannon = all Argon Equipment Docks Phased Array Laser Cannon = all Split Equipment Docks Tri-Beam Cannon = all Paranid Equipment Docks Repair Laser = all Teladi Equipment Docks Hull Polarizing Device = Saturn Research Station Jumpdrive = Saturn Research Station Transporter Device = Saturn Research Station Orbital Weapons Platforms = Argon Prime Shipyard The Station: Yaki EQ Dock in Senator's Badlands Test Scripts: a.test.shields = tells you what a station has for shields. Type and number of bays.

A.test.global.array.2 = create an array and store it global a.test.global.array.extract = verify the array is accessible with output. A.test.station.cap = find out a stations specific ware capacity a.test.maintype = find out a wares maintype and subtype a.test.if.not = test a 'if not' loop switch a.test.datatype = identify/test a variables datatype.

ADDED TO DATABASE: 2017-06-20 19:16:01 LAST UPDATED: 2017-06-20 19:16:01 COMPATIBLE WITH: X3: Terran Conflict File Has Dependencies. I have created a cheat package for use with X3TC, which i and other betatesters have used when testing the game. The cheat scripts use many of the new features of scripting in X3TC, especially the use of the custom menu. So these can be used as a good example when you start to script yourself. Installing To install, use the plugin manager to install the spk file Using Cheats The cheat scripts are fairly straight forward to use, and is all contained within a single menu.

There is a station command available via your stations command console as well as one in your ships command console. Both of this will open the cheats menu.

The 3rd way is to use the hotkey which you can set in the controls menu. Arrow Cheat Menu When the menu opens up it will have a certain target object. This is either the ship/station you ran the command from, or your current target if using the hotket (if no target, then the playership) The first option will switch the current target to any object you select. The 2nd section has all the commands available for the target object. Different options will apear depending on the target. The 3rd section is the global scripts, and will also be available. The 4th section is to create any objects like ships and stations RELEASE NOTES FOR VERSION 1.62: None DOWNLOAD LINKS.